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Efficiency
A measure of how well an algorithm uses resources, such as time and memory, to solve a problem.
Model
A simplified representation of a system or phenomenon.
Rules
Statements that define the relationships between facts and actions.
Simulation
A model that behaves in the same way as a real-world entity or process.
Stakeholders
People or groups who are affected by or interested in a new system. This includes users, clients, developers, managers, and investors.
Test Case
A set of conditions or inputs used to evaluate whether a simulation program produces the expected output.
Visualization
The process of representing data or information graphically to make it easier to understand, analyze, and interpret